Thursday, 13 February 2014

Filming on Location: Day Five

Day 5: Thursday 13th February 2014: 4:30pm-6:30pm

        For this session we filmed the beginning of our film; scene 1-17. We used the following equipment:

- Camera 3
- Tripod 3
- External Sound Recorder 1
- Large Reflector

        The location of this filming time was the outside of the science block and its corridor.

What went well:

        Certain shots that we filmed had great effects; some happened by pure chance, like the shot 2 when Cameron hesitated with the camera before peeking around the bush; which created a great effect for the point of view shot and the character of the Antagonist because it added to the fact the Antagonist is hiding and secretly watching the Protagonist.
        We came in with good moods, BOTH our actors seemed willing to listen and act so we achieved some good footage for our film.

What could of been improved:

        There is a big mess up in a couple of our shots where continuity errors have occurred. You can see us in the reflection on the window caused by the lights being on in the corridor and it being dark outside. We only noticed when we imported our footage onto the Mac, so we are going to address it shortly.
        The lighting problem was a huge pain because obviously it gets darker and with us talking and discussing what to do, between each shot it was ever so slightly, but mega noticeable, became even darker. In shots 1-3 the sky is incredibly bright while once inside i's incredibly dark. We may need to address this if it looks terrible in our film; hopefully it will look natural been as we started filming in dusk through to night.

Wednesday, 12 February 2014

Filming on Location: Day Four

Day 4: Wednesday 12th February 2014: 5:00pm-6:30pm

        For this session we filmed scene 33 up till scene 42 (the end of our film). We used the following equipment:

- Camera 3
- Tripod 3
- Tracking Dolly
- External Sound Recorder 1

        We filmed inside the new science block corridor.

        Today we did pretty amazingly.  We got our heads down, assigned each member of our filming crew with a job: Cameron took control of the camera, Daniel took control of the sound  while myself took control of making sure everything was in order before filming, deciding what films to film and the lightning.
        We were still unable to film the external section of our film due to stormy weather outside - seriously doors were opening all by themselves 0_0

What went well:

        Team worked well this session, hardly any disagreements or tantrums thrown this time.

What could of been improved:

        Some time's Alex appears too stiff and unnatural when he's acting, occasionally looking at the camera or hesitating before acting. Perhaps we could of practised even more before we did final take; although we did do like 5 practises and 7 takes because of errors occurring.

Tuesday, 11 February 2014

Filming on Location: Day Three

Day 3: Tuesday 11th February 2014: 5:30pm - 6:15pm

        For this session we filmed 30-32 of our storyboard. We used the following equipment:

- Camera 4
- Tripod 4
- External Sound Recorder 3
- Mini Reflector 2

        We shot in new science block corridor.

        Due to certain lighting problems, we were unable to get the correct atmosphere/lightning in the corridor for our filming - limiting us to which scenes we were able to do. The scenes we have filmed however have turned out fine. Next session we will be filming 33 - 42. That would be the end of our film.
        We attempted the first scenes of our film outside but the weather took a turn for the worst and begun to rain and snow and the wind caused some problems with the sound. *Brrrr*

What went well:

        The shots that we filmed did go rather well however when we finally shot them; the end results ended up with some good match-on-actions, although we thought dome may need tweaking in the next session.

What could of been improved:

        We got so little done due to arguments in the group caused by our actor once again. Instructions were't followed correctly and tensions were high due to everybody being rather fed up.
        The weather was not exactly in our favour today; the wind and rain etc putting a complete hold on the filming, limiting us to certain scenes.
    Lighting was also a problem, it happened to end up too dark for us to film.

Monday, 10 February 2014

Filming on Location: Day Two

Day 2: Monday 10th February 2014: 4:30pm-6:00pm

        For this session we filmed 24-29 of our storyboard. We used the following equipment:

- Camera 3
- External Sound Recorder 1
- Tripod 3

        We shot in the science lab S4 and the new science block corridor.

        The scenes we thought needed reshooting we have redone and created better shots, however once again there are a few to tweak due to minor errors such as people not moving out of the way of the camera when filming or standing in the wrong position.

What went well:

        This session was much better than yesterdays. We came in with a clear idea of what to do, when to do it and how and went straight into filming as soon as the lighting was right.
        The Match-on-Actions we filmed are smooth and flow together together. The box scene where the protagonist finds the gun were our best shots of the session and the selection of match-on-ations were the best because we made sure Alex's hands were in the correct place before we started to film and it was actually one of the times Alex was in the mood to listen and do as he was told.

What could of been improved:

        Again, our protagonist actor didn't exactly try his best; which caused arguments to occur throughout the group.

Friday, 7 February 2014

Filming on Location: Day One

Day 1: Friday 7th February 2014: 5:00pm-6:30pm

        For this session we filmed the frames 18-23 of our storyboard. We used the following equipment:

- Tracking Dolly
- Camera 3
- Tripod 3
- External Sound Recorder 1

        We shot in the science room S4 and science corridor.

        Most things went well however after reviewing what we filmed certain scenes we think must be reshot at a later date to make them perfect.

What went well:

        One thing that went well during this filming session is the tracking shot we used in the scene where our protagonist first sees the box containing the gun. It was one of the only shots we filmed in this session that took only one take to film and it allowed a pretty good match-on-action to follow.
        The actor who acted out our Antagonist helped us out a lot by listening and getting on with the job, while matching our intended look for our Antagonist perfectly.
        The group worked well as a team, each person focusing on their assigned job and helping each other with very few arguments or mood-swings.

What could of been improved:

        There was constant hindrance throughout today's session caused by one of actors, which prevented us from getting some distant shooting done, however near the end he did attempt to redeem himself and pick up the pace.
        The first shot of our session was a failure. It took us 8 takes to get the perfect one; mainly through instructions not being followed properly. The first attempt was faulty due Alex (Protagonist) walking to fast for the camera. This continued till roughly the fifth take where it switched to the camera being moved around him to quickly. The eighth take was successful :).

Thursday, 6 February 2014

Actor Release Forms

        Every actor who takes part in a film MUST fill out an Actor Release form to agree to the film's production company that all the material is owned by them and that they can do whatever they want with the footage recorded.

        Below here, I have embedded the Actor Release forms of both of our actors so that you can see what they are:

The Actor Release Form of Alex Marks, the protagonist 'Connor'.


The Actor Release Form of Dewi Hargreaves, the antagonist 'Seth'.

Terms and Conditions

The Terms and Conditions page on the back of the Actor Release Forms

Tuesday, 4 February 2014

JARLINC's Animatic

Animatic Research

        This week, the group and myself have been working on our animatic. An animatic is basically the storyboard in motion with a soundtrack, foley noises and key edits (symbolising camera movements) added in to create a rough drawn version of what our film would look like once completed. This is applied in the modern world of film media by helping producers know what their film will look like before going to the trouble to create it, so they can alter their ideas if they so choose.

        The creation of animatics started out in a very basic way, and were made by taping or filming the storyboards from which a sound editor* would come into play and create an audio track over the video footage. Many companies have shifted onto using paper drawn animatics, whereas some still use the older ways. Others have started creating their own software to make their animatics with, like a three-dimensional picture program, making things with cvolour that look a lot like comic book drawings. They make it possible to do real pans and arcs, as they are in-depth and three-dimensional.
*I have explained about the role of a sound editor somewhere in my blog!

        Animatics can be tested for quality using photographs that may have been shot for something else. An animatic that's based on photography is called a photomatic, and an animatic based upon a video is called a videomatic.
        However, as the companies increase their storyboard and animatic producing ways, the tests aren't as useful. The three-dimensional methods made it so photographic testing isn't used as much, as the models are hard to test with a flat two-dimensional picture.

This is an embedded example of an animatic for The World's End!

Animatic process:

        In a real film production company, they wouldn't always just leave the animatic as basic drawings like our production team have had to; they often colour and computerise their images to make them look more understandable. Here is the process my group and I took to create our animatic:
  • Firstly, we produced a series of simple artwork to show the composition of a scene, describing easily what happens and where etc, to give us an idea of what we're shooting.
  • The same artwork is either copied or re-drawn onto a storyboard, which is a series of pictures which are all numbered and annotated. I have spoken about these in a separate post on my blog!
  • Once done, the storyboard images would be put onto some sort of editing computer program (such as Final Cut) to enable the editing of the shots; such as lengthening or shortening some and to add key edits, which represent camera movements like panning.
  • Then, the audio would be added over the top. We exported our animatic from Final Cut and imported it into SoundTrack Pro to make the sounds match the video. After this was complete, we then exported it our of SoundTrack Pro and imported the sound into Final Cut, putting it over the video. When the final checks were made, we then finally saved it as a completed animatic. Success!
  • Once the animatic is completed, you need to make sure it all works well alongside the animatic. A good way to test this out is to get it assessed by somebody and receive feedback on what to do better or what works well and act upon it.

JARLINC's Completed Film Animatic

        My group and I have been working solidly on completing our animatic, and it has took an entire week. But, now, we're finally done, and below this introduction is our completed animatic.

Our completed animatic!

Feedback:

In order to get the required feedback that we needed, we had to ask the right questions. Here are the questions we had to ask:

1) Is the narrative clear?

2) Have group framed images appropriately?

3) Have group chosen most effective shot types?

4) Is the film opening around 2 minutes in length?

5) Have the group included appropriate ident & titles?

6) Does the soundtrack effectively support/go with the images?

7) Does the animatic suggest that the group is ready for shooting pase of production?

8) Anything need to be changed or reconsidered?

Here are the responses we got back:

1) The fast paced editing and key edits was the only thing that let our animatic down, as it confused some of the viewers and made the narrative hard to follow.

2+3) The fast editing went along with the thriller genre conventions. However, the speed also makes it hard to follow.

4) The animatic is only 1:26 minutes long, however we will be adding in our production company ident, which will add on 10-15 seconds more and we hope to throw in some extra scenes or lengthen some shots to reach our goal of two minutes.

5) The opening credits need the jobs included to make it look more professional and realistic.

6) The feedback for a soundtrack was positive. They liked how it built tension up and got you right into the animatic, and we hope to take the jump-scare further and increase the effectiveness of it in our two minute film.

7) Feedback suggested we are, we just need to work on the length of our film and hit the two minute mark.

8) Lengthen the film to reach two minutes and add in jobs in opening titles.

Saturday, 1 February 2014

JARLINC's Storyboard

        This past week, my production team and I have been working on our Storyboard for Shadowed. We were quite pleased with getting around forty pictures, as we originally thought we'd fall short!

Storyboard research

        Storyboards were originally created for animated cartoons such as Walt Disney's Micky Mouse. The idea of a storyboard is to create a preview of what the shots will all look like, which is important because you can go back and edit these when you come to film, or change ideas completely to save wasting time and resources filming footage of things that actually look bad. Usually, the production of a storyboard is a time-consuming process, having to create every single image, which is hundred or thousands in real films.
Blank Storyboard Template

Storyboard Conventions:


  • The Shot Number is an extremely important piece of information, especially when the animatic is created. In a film, there's hundreds, sometimes thousands of shots used, so numbering them is vital.
  • The Shot Type being used is displayed through the image portrayed in the scene sketch, but often labelled in the annotations.
  • The Drawings of the Scene allows the producer to see the film in advance. It makes your ideas come alive and with it a film is created or new ideas are formed, allowing the production team to edit the film if they deem it necessary.
  • The Scene Numbers are again used to prevent any confusion from occurring, such as scenes or shots getting mixed up and misplaced.messed up storyboard, and potentially ruining the completed product.
  • The Dialogue used in the shots is written underneath the sketch so you have a rough idea of the words spoken. This can help create a mental note of how long the shot must be to fit in the dialogue.
  • The Camera Movements are shown on the storyboard through arrows and the positioning of the images on the storyboard as well as annotations below the sketch.
  • Special Effects need to be added into the storyboard annotations. These include explosions, gunshots and other crazy things.
  • The Location must be included into the storyboard either through annotations or a small label, as it's an important piece of evidence.

Real Media Product Storyboard Example:


From Peter Jackson's 'The Lord of the Rings: The Fellowship of the Ring'

Watch and relate the video to the storyboard from 0:04 to 0:41

My Group's Storyboard:

Page 1 of 5
NOTE: First picture - meant to say 'SHADOWED' not 'SADWED'
Page 2 of 5
Page 3 of 5
Page 4 of 5
Page 5 of 5